Thursday, January 17, 2019

Good game coming soon: Unruly Heroes - Western adventure game

Still taking the theme of familiar West Journey, but Unruly Heroes developed in a different style with extremely eye-catching graphics.

Perhaps not many gamers know the name Unruly Heroes, but this is a very well-known game from the E3 2017, which is for a few different reasons that it is not until now that it has a major release schedule. awake. Taking the style and storyline of Journey to the West, Unruly Heroes promises to be a great sightseeing game in 2019.


Unruly Heroes' play through the trailers has been shown to revolve around the puzzle and action, the player will control 4 famous teachers and carers of the Journey to the West. Players will be alternately controlled by 4 main characters: Tang Tang, Bat Gioi, Sa Tang and Wukong, each will have a unique skill and must switch back and forth to solve puzzles along the way. .

For example, Wukong has the ability to jump 2 steps in the air, turning his stick into a bridge over the pool or Sa Rose capable of destroying the walls of purple smoke, Bat Gioi pumped itself into a ball to carrying comrades and finally Tang Tang also knew the gas to release the balls to open the door. Whenever one of the 4 characters runs out of blood, the game will automatically switch to the next one, or the player can switch back and forth whenever they like, generally Unruly Heroes has a style that is quite similar to the previous Trine series.

Unruly Heroes emphasizes a lot of action, the game has a smooth combo system based on the weapons of each character such as Wukong as a table, Sa Tang is a glove or a Tripitaka using qigong. The hordes of monsters will appear continuously on the way, with the end of each stage being a huge boss almost occupying the entire screen. According to what Unruly Heroes has introduced, the magic system in the story is also included in the game, we can see Wukong using the clairvoyance or the Tripitaka to form a weapon as a metal ring around her. people.

Players can choose between solo or co-op with friends in Unruly Heroes, the game supports up to 4 people at the same time with interesting interaction. Another thing is that the characters in Unruly Heroes can also "enter the soul" to control the enemies they meet, making it even more diverse, especially when friends play together. Finally, Unruly Heroes also has a 4-person antagonistic mode, most likely a Super Smash Bros. rebellion.

The image is the most appreciated thing in Unruly Heroes, the characters and scenes are all built on a beautiful 2D background with styled style of fanciful series, very bold in Journey to the West. Part of the background behind the character design of Unruly Heroes was praised very much, each monster has its own model, not mass production as usual.

Perhaps due to taking care of the image too much, Unruly Heroes has been delayed all year long, hoping it really deserves what gamers expect. The sound part of the game is also quite impressive with the demonic music style ... Chinese ghost story, it is clear that Unruly Heroes has tried hard to re-create the Journey to the West in its own way.

There is still no official launch date for Unruly Heroes, only to know it will be available to fans in the first quarter of 2019, with a different style and beautiful image that promises to be a remarkable game those who love horizontal screen scenes - puzzle and dance.

Resident Evil 2 Remake: Experience 30 minutes of Demo launch

More creepy, shooting more hands and more difficult Zombie is what Resident Evil 2 Remake gives players in 30 minutes Demo.

As everyone knows, starting on 11/01/2019, Resident Evil 2 Remake has allowed players to experience 30 minutes of free trial on PC, Playstation 4 and Xbox One. Actually, the demo, Capcom, is just for players to experience directly a piece of gameplay that they have announced before, without revealing any more information.

The demo of Resident Evil 2 Remake allows the player to control the main character as Leon when he first arrives in the Raccoon, the scene is chosen as the police station that has been completely invaded by the Zombie. Players will be tested through mechanisms such as new angles, free-sighting modes and familiar zombies. The plot mainly revolves around Leon when he is saved by Marvin, taking out some old riddles and giving a little introduction to what will appear in the main game.
In fact, if you play normally, the duration of 30 minutes is just enough for you to experience 100% of the demo part of the game (Game Game runs out of 22 minutes), so there is no need to plug up and run in time. Where, if there is anything, we can still try again from scratch with another free account. One more thing to note is that this Resident Evil 2 demo is limited to only one route, everyone will follow an identical route that Capcom has prepared, so there is no need to worry about the lost way. Miss the item.

Then now the new points of Resident Evil 2 Remake that we can see through the demo, the first is the automatic aiming mechanism in the original has been replaced by the free view like the Resident Evil 4 good part 5, 6. This is an extremely important change by the zombies who are bitching their dogs abnormally, to make it easy to understand, the fastest way to kill is to shoot at everyone's head - but also to 4 - 5 bullets in the middle of the forehead are enough to see off a Zombie on the way.

The physical mechanism that Capcom advertises is that it is quite realistic to shoot at a broken part, you can shoot your hands, break your legs or cut some holes in Zombie chest. But basically everyone chooses to shoot in the head, because other places are like scratching the bodies of these living beings, only consuming bullets. Leon will have a dagger in his body, it has the effect of stabbing to temporarily push the flood of zombies if unfortunately they grab it, note that if hugged from behind, this is not usable. After the stabbing is complete, the knife will be plugged into the Zombie, must proceed to withdraw it if you want to use it.

The angle of death also turns into a horizontal shoulder from behind, this is important because of 2:

- You will not be able to observe behind the back as easily as the old version, especially when going up and down stairs or stuck corners, in the Resident Evil 2 Remake demo, the writer has been caught several times by Zombie for this case.

- Interaction with a somewhat ambiguous environment, such as important objects will show traces but must approach to bring the camera in its right place to interact, this is when the chase Zombie wants to open the door then it is true.

Shooting mechanism in Resident Evil 2 Remake is not much different from the 5 or 6 versions, changing now that when moving the fly head will be wider and stand still, it is easier to shoot. One more thing is that the Zombie bites harder, calculates it correctly, probably about 4 to 5, enough to see Leon off the road. High probability is in the Resident Evil 2 Remake demo to make the default difficult, but that was hard enough.

In addition to Zombie, Resident Evil 2 Remake does not appear any other creature, Licker is mentioned but not seen. The small details such as the healing spray, the medicinal plants and the matching system (combine) the item remains the same, generally everyone who loves the old version can be assured because Resident Evil 2 Remake has done the right thing there.

The graphics part of Resident Evil 2 Remake in this demo is exactly what Capcom advertised, shaping the character and the Zombie crowd are very beautiful and detailed. The game is now horrible, not rambo like the 5 or 6, the narrow and dark hallway is like a button jar, while Leon has exactly one blind dark flashlight. The angle behind the back makes it more painful, when the zombies can get out of any corner that the player can't see.

The audio part is also quite impressive, you will hear the creepy sounds of moans, the hands and feet rubbing against the iron door, the chirping or lethargy of the zombies as they move. Resident Evil 2 Remake has done the best thing is to create the atmosphere of a survival horror game, with stronger zombies, fewer bullets, limited viewing angles for players ... making it much more frightening than with what everyone has seen. Hold the hand to press and play to see the prayer.

Overall, after 30 minutes of playing Resident Evil 2 Remake, Gogy Game feels that this is a great game, Capcom seems to go right after the rubbish they created over the years with this legendary series. Of course, this is just a demo, but we have to wait for the official launch, but temporarily, we can trust this game.

Resident Evil 2 Remake will officially launch on 25/01/2019, now you can still download its free demo until January 31.

Battlefield V - Free update Chapter 2 will last 2 months

Chapter 2: Battlefield's Lightning Strike V lasts up to 2 months instead of just a month like the First Chapter, and one of its contents is Battle Royale Firestorm mode.



Yesterday, January 15, 2019, Battlefield V officially released a free update called Chapter 2: Lightning Strike with a capacity of over 4 GB. Launched simultaneously on both PC, Xbox One and PS4, this update gives the game new game modes, new weapons and more for this FPS game. However, all these contents will not be released at the same time, but scattered from now until March 2019.

New content


Although the trailer mentioned many different game modes in Chapter 2 of Battlefield V, most of them will appear only in the future, scattered from a few days to months 2. This trailer also reminds gamers. that Battle Royale mode called Firestorm will only be released in March by showing off a ... plow that gamers can drive while playing Firestorm.

Therefore, the only new game mode updated in Chapter 2 of Battlefield V at the moment is the Squad Conquest, a different experience and "subtle" than Battlefield V's 32 vs 32 battlefields before. In the Squad Conquest, there will be only a maximum of 16 players divided into two opposing teams, and each team consists of only 8 players divided into 2 teams of 4 people. The goal of the player is to take 3 flags on the map, similar to the traditional Conquest and shoot down the opponent to consume their revival times.

Therefore, the only new game mode updated in Chapter 2 of Battlefield V at the moment is the Squad Conquest, a different experience and "subtle" than Battlefield V's 32 vs 32 battlefields before. In the Squad Conquest, there will be only a maximum of 16 players divided into two opposing teams, and each team consists of only 8 players divided into 2 teams of 4 people. The goal of the player is to take 3 flags on the map, similar to the traditional Conquest and shoot down the opponent to consume their revival times.
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As the number of players decreases, the contribution of each player will become much more important. DICE said that with this mode, they wanted to create a more stressful version of Conquest and put more strategic elements. Currently, gamers can only play Squad Conquest in smaller versions of Arras, Rotterdam and Hamada maps.

Many types of weapons that are slightly weak or too strong have been rebalanced in Chapter 2, such as the M1928A1 (nerf) or StG44, Suomi Kp / -31 (buff). The SMGs are also becoming more accurate when they are installed Enhanced Grips, Sling, Swivels Specializations. Some new weapons are added to the game for character classes:

Submachine Zk-383 for Medic class. Semi-automatic school model Modele 1944 for Assault M1922 Middle-class machines for Support To unlock these weapons, players need to complete weekly challenges (Weekly Challenges) in January and May. 2.

One of the two new cars added to Battlefield V is the familiar German Stug. The Allies also received Archer - a British designed self-propelled antitank gun. This car has a fixed gun barrel and is placed on the tail, so players will have to stop the car, turn 180 degrees to watch the enemy. Honestly, Mo thought that the French should have used this type of car.

In addition, the captains can call for two new types of weapons, the Sector Artillery, capable of flattening an area, and Smoke Barrage - a series of smoke bullets fired from guns that promise to be extremely useful. those of the faction attack in Breakthrough mode. They increase Battlefield V's tactical options, exactly as both gamers and DICE want to see.

Balance the game


Types of motorized vehicles in the game have a lot of changes in this update. On the ground, the German Halftrack cars are weaker, these vehicles can be 1-shot all aircraft. The machine guns mounted on the vehicles were heavily buffed for range, and reconfigured damage - heavily buffed German weapons, British weapons received only a little due to their inherent power. The tank gun of this tank is also more dangerous with infantry because the infantry is no longer reduced by 25% when lying on the ground as before, except for a few rare cases.

In the air, the BK37 cannon on Stuka aircraft deals higher damage but with reduced damage, its ammunition (and all other aircraft) increases from 150 to 200. Rocket reload time and The bomb dropped from 30 seconds to 15 seconds and 20 seconds respectively, encouraging gamers to use the aircraft and destroy the battlefield below. Finally, the biggest and most noticeable change for Stuka aircraft is that DICE makes its horn loud and more threatening.
But perhaps with a player who likes to support Support like Rat, the most exciting change is that the grenades and anti-tank weapons no longer destroy sandbags as quickly as before. This helps Support not to be miserable to build fortifications and to be destroyed by a "stray" grenade.

The character's ability to move has some noticeable improvements. The tilting feature which is performed by pressing the aiming button at the edge of the obstacle will now be defined and executed faster by the game. The footsteps of gamers will change according to terrain such as soil, stone bricks or steel. The sound comes when the character stands or runs, but it is smaller when sitting and crawling to allow the cunning hands to sneak an opponent more easily.

A few small changes about how gamers… are introduced. DICE will display the name of the person who shot you down, and the camera will follow him for a short time. This is done to help gamers know how the enemy defeated him and from where, especially in situations of sniper or ambush. The icons indicate the direction of the bullets (Damage Indicator, the red streaks in the middle of the screen) are also tweaked to be more accurate and timely, rather than a bit late and only deflected as before.

Chapter 2: Lightning Strike has been officially released and you can download it for free if you own Battlefield V.

Discount and free Blackout - Activision bet for a new wave

When Activision just discounted the free Battle Royale mode called Blackout of Black Ops 4, many gamers were preparing to "try the skill" with this game.

Blackout - Battle Royale mode of Call of Duty: Black Ops 4 has yet to achieve great success. "Winner Winner Chicken Dinner" is still floating like alcohol, Fortnite dances still rage on social networks (though many people express frustration when they see them), and Blackout's "Leave None Standing" Who knows. The reason that Blackout has not been successful is quite a lot, and was analyzed here by another friend Jarvis.

Activision's top executives know these reasons, and perhaps after a few months of deliberation, the publisher takes new steps to fix the problem. Is the game too expensive for PUBG? Activision has just asked Treyarch to cut off the Blackout play and multiplayer modes and sell the package for $ 40, nearly the same price as PUBG in the world. Of course, this price is still twice as much as the price that Vietnamese gamers enjoy when buying PUBG on Steam, but somehow, Black Ops 4 and Blackout are only sold on Battle.net and the platform does not support Vietnamese money.



The fact that the game is sold for $ 40 is probably not enough to help it compete with Fortnite for free, so Activision has another move: give Blackout a free trial for a week, from January 17 24/1 with the hope of seducing the favorite game player Blackout and spending money on games. This is an understandable tactic and can be very effective, because many gamers do not lack money, but are reluctant to test the game because they have to spend 60 USD. In fact, it is possible that soon after the free trial period ends, Activision will launch a strong discount to convince gamers to hesitate to join their teams.

During this trial phase, gamers will experience the entire content of the Blackout mode, but will not have access to normal multiplayer modes like those who buy 40 USD packages. However, Mister thinks that this may be a test step for Treyarch and Activision to see if they should turn Blackout into Free to Play and earn money with "unique" microtransaction moves. If the numbers from this free trial are good enough, it is likely that the game will be converted into a free game this year.

Activision will be released at the same time with the update 1.11. According to Moer, turning Blackout into an independent game for $ 40 (and possibly becoming a free game later) will be useful for gamers who have already bought the game before. This is the most attractive game mode in Black Ops 4, and can keep the game server long-lived if there are enough players. I feel the game has no shortage of players at this time, because finding matches takes only a few seconds and enough 80 players within a minute, but the more crowded the more fun, right?

But that is a long-term affair, the first benefit that we see immediately is that the old players will have more ... target beer in the matches (except for cheaters). The end of the match with about 30 networks will not be rare in this free 1 week period. The difference between gamers and free gamers can also be done in the same way as Valve did when switching CS: GO to free, or other compensation measures depending on Activision's kindness.

When looking back in the middle of last year, Black Ops 3 saw a sharp increase in the number of players when it was free for PlayStation Plus gamers, and Blackout could also receive the same thing when discounting now and exempted. Future charges. With this number of new players, many will have someone hooked to buy Activision's microtransaction items. This amount will contribute to Black Ops 4's sales - albeit very high but still not as Activision's expectations - and for Treyarch motivation to continue updating its game.

Of course the discount game (and free if any) will lead to concerns that hack and cheat participate in the game. But to be fair, no online game can escape hacking, cheat, especially shooting games that have a lot of antagonism - Black Ops 4 itself is having a lot of money despite being sold at a price. 60 USD. Developers often can only constantly update games against new fraud measures, but cannot predict what kind of hacks will be used in the future. ESEA, an anti-cheat software that directly interferes with gamers' machines in an extremely harsh way may be able to proactively prevent new cheat types, but he believes that no one wants to have such a software in My machine.

In short, separating Blackout into a $ 30 game is beneficial for both gamers and Treyarch and Activision. The game will receive more rookies, contribute more to Activision's revenue and thus help the game with anti-hack, cheat and new content updates in the future.

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The big Chucklefish plays when mimicking the legendary Tearing Saga in Wargroove

After recreating Harvest Moon in the form of Stardew Valley, Chucklefish now plans to play loudly when the whole liver shakes up the legendary battle of Tearing Saga.


Speaking of Chucklefish, before 2016 there were not many people who knew the small London-based studio, but only with Stardew Valley's success, at a time if anyone did not know the Eel, that was the lost. post so. After eating the same farm management game in the mines, Chucklefish believed that it was time for them to explore a new brand and this time the bad luck they were aiming for was a staging game. Legendary battle of Tearing Saga.

At first glance at Wargroove, it can be said that the game's play style is similar to Tearing Saga to 80%, from the way of deploying on the map, displaying 1v1 when the two soldiers touch each other until the fighting style, all will causing those who experience Nintendo products to utter astonishment "What the hell is this?" in the first look at Wargroove's trailer. Of course, the character design and visualization style of the game is completely different from Tearing Saga when pursuing modern art trends through pixel art graphic style.

As for Chucklefish, the company also introduced that Wargroove is a turn-based strategy game in which players can freely explore the open world as well as defeat powerful enemies. With 12 strong generals with each campaign, different army and personality, gamers must be quite headache to choose when experiencing the game during the first fire test. Besides, the multiplayer part of Wargroove is also taken care of very carefully when players choose co-op or challenge other players in the world.

The element of Stardew Valley's localization that has been promoted by Chucklefish has been strongly promoted when it was announced at the official launch Wargroove will support 10 languages and that is not the final number. In particular, Wargroove will support English, German, Spanish, French, Italian, Portuguese, Brazilian, Russian, Japanese, Simplified Chinese and traditional Chinese at launch. . Some other popular languages will be reviewed for updates based on community feedback later.

For those who love custom maps in strategy games, Wargroove guarantees that they will not disappoint them with the tools that allow you to customize the map freely. Do you remember the style for the main characters to interact with each other, after the relative intimacy level will launch the drama mission and the result depends on the conversation which is the specialty of Tearing Saga? Wargroove will have that too, but they take another important step when they give gamers the freedom to set up such dramatic quests in the self-created map. It sounds interesting, but this is only a unilateral promotion from Chucklefish so wait until the game launches to know exactly what percentage is true.


Wargroove is expected to launch gamers in the first quarter of 2019 on PS4, Xbox One, PC and Nintendo Switch. If you are still feeling anxious about following this turn-based strategy game, you should know that Wargoove has also received the support of Shloc, the development team that has participated in projects like Dragon Quest series, Ni No Kuni : Wrath of the White Witch, The Last Guardian, and Yokai Watch.

Link Steam: https://store.steampowered.com/app/607050/Wargroove/

Minimum configuration:

OS: Windows 7
Processor: Core i3 or
Memory equivalent: 2 GB
RAMGraphics: VGA OpenGL support 3.3
DirectX: Version 11
Storage: 1 GB available


Wednesday, January 16, 2019

After much waiting, Red Dead Redemption 2 is about to update Battle Royale mode

Gun Rush is available for up to 32 players and can be played free-for-all and team.


Rockstar Games has revealed details of a new update for Red Dead Online, the multi-player version of Red Dead Redemption 2, including the newly added Battle Royale mode. As detailed on Rockstar's website, "Gun Rush" is described as a game mode that will "put your survival instincts into the toughest challenges." Players are tasked with collecting weapons and ammunition while the playing area is gradually narrowed over time.

Obviously, when the playing area is narrowed, the participants will be pushed closer together and forced to defeat each other, the final player will be won. Gun Rush is available for up to 32 players and can be played free-for-all and team.

The Rockstar website continues to reveal that Red Dead Online will be in beta form "for a few more months" because developers want to add some changes to make the game more stable. You can read about some new additions that will be added to Red Dead Online on the game's home page.

[Retro Review] Crysis - An imperfect beauty

You can still find a lot of fun and satisfaction in this game, especially when its legendary graphics is still very valuable, even in 2019.


2007 welcomed one of the biggest titles on PC, who broke all the graphics barriers at that time and even until later. That game is nothing other than Crysis, the name that everyone mentioned must admire the beauty and shudder to think about the machine capable of running it. But after more than a decade, Crysis as a video game is still attractive enough for modern gamers?



(The article will only mention the single player section because the server for multiplayer has been closed since October 11, 2018).

For those who don't know, Crysis is the first-person shooter game developed by Crytek and released by EA in 2007. You play Nomad, a special soldier with his Raptor team is dispatched to an island in North Korea to rescue scientists trapped here. Along with the bullet gun and the powerful Nanosuit suit, you need to find out and stop the much bigger dangers than the North Korean army.

The story of the game is not really good, but is skillfully led and creates a mysterious atmosphere that covers the first part of the game. The biggest surprise comes from the appearance of aliens, but what happens next is not really outstanding and the ending is even somewhat inadequate. But it was a bad story; Enough to be the basis for the main elements that make up Crysis: graphics and gameplay.

One thing is for sure: Crysis is very and very beautiful. Even after more than a decade since its debut, Crytek's child can still proudly show off his wings next to the titles that debuted later. From the beginning, Crysis has shown it to be a crazy product with dozens of the most expensive effects you can think of. From volumetric cloud, motion blur, SSAO, god-ray to hundreds of high-resolution textures, all contribute to a very small part of Crysis's overall graphics and scary. Every detail in it creates a vast Lingshan island with extremely high interaction, including vegetation and environmental factors that can be impacted or destroyed into many small pieces.

This graphics also contributed greatly to the success of Crysis's gameplay. Each level in the game is very wide, plus the customization ability of the Nanosuit, the game creates a very free play but equally charming.


Nanosuit's trademark Nanosuit armor has four main modes: armor mode (armor), strength (strength), speed (speed) and stealth (stealth). Each of these modes has a different utility, strength like, which allows you to punch your house and jump high, or speed it can work faster than a car for a short time. These abilities plus the in-game weaponry system allow you to access quests from different angles, providing an almost absolute freedom in each level. You can stealthily sneak through enemy guard or launch a car to destroy that key, adding to Crysis extremely valuable replay.

And this is where Crysis's weaknesses and age signs start to show up.

Problems in graphic design, ironically, appear first. The main, overly impressive and complicated look has inadvertently caused Crysis to become a victim of stiff rough animation, bugs and glitch. Even though it is not so frequent, the forced character movements, objects across walls or shadowing errors can also create a rather unpleasant feeling. It is not to mention if you turn on v-sync, the game will lock your maximum FPS at 50 instead of 60. The believers of perfectism will definitely not like this. And if you're lucky, the bugs like the lack of 1080p resolution options will skip for you, not just how to go online to find ways to fix capital that might not be effective. But all those annoyances are just the tip of the iceberg.

At the time of developing Crysis, the Crytek team, like many people at the time, thought that the development direction of the CPU would be a tremendous growth in speed, not multi-core. This leads to Crysis being optimized for a single core in the CPU, which sometimes reduces the number of frames per second to about 30FPS when multiple objects appear even on high-end PCs. The joke "but can that machine run Crysis?" Will definitely exist for a long time, at least until someone releases a CPU with a core running at 8GHz.


But Crysis's biggest problem is not graphics, but gameplay. Issues such as choosing the Nanosuit mode are a bit lacking in efficiency or the AI ​​AI at the time when the eagle eye is never really a big deal. Simply because the playground in the first level is still yours and the Korean soldiers. The latter half is what makes Crysis lose points.

You discover the existence of aliens. They escape, and you destroy them with enough firepower. The solution to this problem is neat and simple, but it betrays everything Crysis has tried to build in the first half: freedom. You have no other way to approach the problem; it was simply a show of fireworks shooting at alien buffalo aliens and massive offensive forces. Chaos dominates the gameplay so you don't have enough time to plan and advance, that's not to mention the final boss is simply a big blood tank.
But to be fair, Crysis is not a bad experience because of a few design errors, albeit big, small and small. You can still find a lot of fun and satisfaction in this game, especially when its legendary graphics is still very valuable, even in 2019.

Crysis was released on PC, Playstation 3 and Xbox 360. Note that the console version has slightly different graphics than PC because it was developed on Cryengine 3 instead of Cryengine 2.

Summary:

Advantages:

+ Graphics of excellent products even at the time of more than ten years after the launch

+ Play freely and creatively, at least in the first level

Defect:

+ Some graphics and gameplay elements have become obsolete

+ Lack of performance optimization

+ Gameplay becomes boring in the second half of the game

Score: 7/10