Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Wednesday, January 16, 2019

[Retro Review] Crysis - An imperfect beauty

You can still find a lot of fun and satisfaction in this game, especially when its legendary graphics is still very valuable, even in 2019.


2007 welcomed one of the biggest titles on PC, who broke all the graphics barriers at that time and even until later. That game is nothing other than Crysis, the name that everyone mentioned must admire the beauty and shudder to think about the machine capable of running it. But after more than a decade, Crysis as a video game is still attractive enough for modern gamers?



(The article will only mention the single player section because the server for multiplayer has been closed since October 11, 2018).

For those who don't know, Crysis is the first-person shooter game developed by Crytek and released by EA in 2007. You play Nomad, a special soldier with his Raptor team is dispatched to an island in North Korea to rescue scientists trapped here. Along with the bullet gun and the powerful Nanosuit suit, you need to find out and stop the much bigger dangers than the North Korean army.

The story of the game is not really good, but is skillfully led and creates a mysterious atmosphere that covers the first part of the game. The biggest surprise comes from the appearance of aliens, but what happens next is not really outstanding and the ending is even somewhat inadequate. But it was a bad story; Enough to be the basis for the main elements that make up Crysis: graphics and gameplay.

One thing is for sure: Crysis is very and very beautiful. Even after more than a decade since its debut, Crytek's child can still proudly show off his wings next to the titles that debuted later. From the beginning, Crysis has shown it to be a crazy product with dozens of the most expensive effects you can think of. From volumetric cloud, motion blur, SSAO, god-ray to hundreds of high-resolution textures, all contribute to a very small part of Crysis's overall graphics and scary. Every detail in it creates a vast Lingshan island with extremely high interaction, including vegetation and environmental factors that can be impacted or destroyed into many small pieces.

This graphics also contributed greatly to the success of Crysis's gameplay. Each level in the game is very wide, plus the customization ability of the Nanosuit, the game creates a very free play but equally charming.


Nanosuit's trademark Nanosuit armor has four main modes: armor mode (armor), strength (strength), speed (speed) and stealth (stealth). Each of these modes has a different utility, strength like, which allows you to punch your house and jump high, or speed it can work faster than a car for a short time. These abilities plus the in-game weaponry system allow you to access quests from different angles, providing an almost absolute freedom in each level. You can stealthily sneak through enemy guard or launch a car to destroy that key, adding to Crysis extremely valuable replay.

And this is where Crysis's weaknesses and age signs start to show up.

Problems in graphic design, ironically, appear first. The main, overly impressive and complicated look has inadvertently caused Crysis to become a victim of stiff rough animation, bugs and glitch. Even though it is not so frequent, the forced character movements, objects across walls or shadowing errors can also create a rather unpleasant feeling. It is not to mention if you turn on v-sync, the game will lock your maximum FPS at 50 instead of 60. The believers of perfectism will definitely not like this. And if you're lucky, the bugs like the lack of 1080p resolution options will skip for you, not just how to go online to find ways to fix capital that might not be effective. But all those annoyances are just the tip of the iceberg.

At the time of developing Crysis, the Crytek team, like many people at the time, thought that the development direction of the CPU would be a tremendous growth in speed, not multi-core. This leads to Crysis being optimized for a single core in the CPU, which sometimes reduces the number of frames per second to about 30FPS when multiple objects appear even on high-end PCs. The joke "but can that machine run Crysis?" Will definitely exist for a long time, at least until someone releases a CPU with a core running at 8GHz.


But Crysis's biggest problem is not graphics, but gameplay. Issues such as choosing the Nanosuit mode are a bit lacking in efficiency or the AI ​​AI at the time when the eagle eye is never really a big deal. Simply because the playground in the first level is still yours and the Korean soldiers. The latter half is what makes Crysis lose points.

You discover the existence of aliens. They escape, and you destroy them with enough firepower. The solution to this problem is neat and simple, but it betrays everything Crysis has tried to build in the first half: freedom. You have no other way to approach the problem; it was simply a show of fireworks shooting at alien buffalo aliens and massive offensive forces. Chaos dominates the gameplay so you don't have enough time to plan and advance, that's not to mention the final boss is simply a big blood tank.
But to be fair, Crysis is not a bad experience because of a few design errors, albeit big, small and small. You can still find a lot of fun and satisfaction in this game, especially when its legendary graphics is still very valuable, even in 2019.

Crysis was released on PC, Playstation 3 and Xbox 360. Note that the console version has slightly different graphics than PC because it was developed on Cryengine 3 instead of Cryengine 2.

Summary:

Advantages:

+ Graphics of excellent products even at the time of more than ten years after the launch

+ Play freely and creatively, at least in the first level

Defect:

+ Some graphics and gameplay elements have become obsolete

+ Lack of performance optimization

+ Gameplay becomes boring in the second half of the game

Score: 7/10

[Review] The Eternal Castle Remastered - Nostalgic and lost

The Eternal Castle Remastered will probably give you an initial impression without being light, but just dig deeper than the eye-catching CGA graphics and synth-filled background sound, the game is nothing more than a letter Love is somewhat smelly to the early adventure games.

Don't expect anything to stand out from The Eternal Castle Remastered other than impressive graphics and sound.



If you try to see what The Eternal Castle in 1987 is, there's a high chance that you won't find anything. This nostalgic game, according to the manufacturer's words, was remade based on an early video game that had long since disappeared. Basically the Playsaurus publisher gave the game a completely new game, but was inspired by screen games like Another World or Flashback.

And that inspiration exists in every corner of The Eternal Castle Remastered. From hard-to-read fonts to hard-to-play gameplay, this three-person development game provides a true experience of cross-screen adventure games in the early 90s.
It was after the collapse of modern society. You play the role of a ship traveler who drops a ship to a strange planet and needs to find a way to escape. To be fair, the story of The Eternal Castle Remastered is simply an excuse for the game to show graphics and gameplay, not really leaving much of an impression.



The real bright spot lies in the look. Only with the main 16 colors of the old CGA, The Eternal Castle Remastered is a stylized style, also the classic style of the previous adventure games, but don't forget to add modern elements. Each frame is drawn in an extremely carefully calculated way, so even with a limited number of colors, you will probably never be confused or unable to distinguish objects. Along with that is the extremely smooth movement of characters and objects that make the art of satisfaction of The Eternal Castle Remastered raised to new heights. Not to mention the soundtrack full of fictional synth is cleverly integrated in each scene enough to appeal to the most fastidious retro believers.

But in contrast to the impressive graphics and sound platform, the gameplay of The Eternal Castle Remastered is not the same. Like any other horizontal screen game, your character will move left and right, bend down to hide and kick to defend. Sometimes the game offers you melee weapons and guns, but very limited. This makes the gameplay of The Eternal Castle Remastered really more challenging.

Reasonable challenge or difficulty will make many games more attractive, typically Dark Souls or Cuphead, but that's definitely not The Eternal Castle Remastered. You will die, a lot, but most of it is not your fault, but the less sensitive control system and gameplay mechanisms are never explained clearly. Just jumping from one point to another has very high latency due to waiting for the animation, or as a sneaky mechanism by bending only sometimes works. This is to include the battle system that can impress the initial depth (there is a physical bar for you to adjust the action yourself), but ultimately still refers to the panic attack button.



Of course that did not stop The Eternal Castle Remastered from having a rather creative level design. There are all three levels (if you don't include a brief opening), you'll need to complete any order to get to the last level. The plus point in this section is that their design is quite diverse, from the abandoned graveyard to the territory of the barbarians. Going through levels that are meticulously drawn are always memorable experiences.
The Eternal Castle Remastered will probably give you an initial impression without being light, but just dig deeper than the eye-catching CGA graphics and synth-filled background sound, the game is nothing more than a letter Love is somewhat smelly to the early adventure games.

Summary:

Advantages:

+ Impressive graphics reminiscent of the Another World or Prince of Persia

+ The fictional synth music of the 80s

Defect:

+ Some gameplay elements are not explained clearly or simply do not work

+ The system fights one color and lacks uniformity

Score: 6.5 / 10

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