Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Thursday, January 17, 2019

Battlefield V - Free update Chapter 2 will last 2 months

Chapter 2: Battlefield's Lightning Strike V lasts up to 2 months instead of just a month like the First Chapter, and one of its contents is Battle Royale Firestorm mode.



Yesterday, January 15, 2019, Battlefield V officially released a free update called Chapter 2: Lightning Strike with a capacity of over 4 GB. Launched simultaneously on both PC, Xbox One and PS4, this update gives the game new game modes, new weapons and more for this FPS game. However, all these contents will not be released at the same time, but scattered from now until March 2019.

New content


Although the trailer mentioned many different game modes in Chapter 2 of Battlefield V, most of them will appear only in the future, scattered from a few days to months 2. This trailer also reminds gamers. that Battle Royale mode called Firestorm will only be released in March by showing off a ... plow that gamers can drive while playing Firestorm.

Therefore, the only new game mode updated in Chapter 2 of Battlefield V at the moment is the Squad Conquest, a different experience and "subtle" than Battlefield V's 32 vs 32 battlefields before. In the Squad Conquest, there will be only a maximum of 16 players divided into two opposing teams, and each team consists of only 8 players divided into 2 teams of 4 people. The goal of the player is to take 3 flags on the map, similar to the traditional Conquest and shoot down the opponent to consume their revival times.

Therefore, the only new game mode updated in Chapter 2 of Battlefield V at the moment is the Squad Conquest, a different experience and "subtle" than Battlefield V's 32 vs 32 battlefields before. In the Squad Conquest, there will be only a maximum of 16 players divided into two opposing teams, and each team consists of only 8 players divided into 2 teams of 4 people. The goal of the player is to take 3 flags on the map, similar to the traditional Conquest and shoot down the opponent to consume their revival times.
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As the number of players decreases, the contribution of each player will become much more important. DICE said that with this mode, they wanted to create a more stressful version of Conquest and put more strategic elements. Currently, gamers can only play Squad Conquest in smaller versions of Arras, Rotterdam and Hamada maps.

Many types of weapons that are slightly weak or too strong have been rebalanced in Chapter 2, such as the M1928A1 (nerf) or StG44, Suomi Kp / -31 (buff). The SMGs are also becoming more accurate when they are installed Enhanced Grips, Sling, Swivels Specializations. Some new weapons are added to the game for character classes:

Submachine Zk-383 for Medic class. Semi-automatic school model Modele 1944 for Assault M1922 Middle-class machines for Support To unlock these weapons, players need to complete weekly challenges (Weekly Challenges) in January and May. 2.

One of the two new cars added to Battlefield V is the familiar German Stug. The Allies also received Archer - a British designed self-propelled antitank gun. This car has a fixed gun barrel and is placed on the tail, so players will have to stop the car, turn 180 degrees to watch the enemy. Honestly, Mo thought that the French should have used this type of car.

In addition, the captains can call for two new types of weapons, the Sector Artillery, capable of flattening an area, and Smoke Barrage - a series of smoke bullets fired from guns that promise to be extremely useful. those of the faction attack in Breakthrough mode. They increase Battlefield V's tactical options, exactly as both gamers and DICE want to see.

Balance the game


Types of motorized vehicles in the game have a lot of changes in this update. On the ground, the German Halftrack cars are weaker, these vehicles can be 1-shot all aircraft. The machine guns mounted on the vehicles were heavily buffed for range, and reconfigured damage - heavily buffed German weapons, British weapons received only a little due to their inherent power. The tank gun of this tank is also more dangerous with infantry because the infantry is no longer reduced by 25% when lying on the ground as before, except for a few rare cases.

In the air, the BK37 cannon on Stuka aircraft deals higher damage but with reduced damage, its ammunition (and all other aircraft) increases from 150 to 200. Rocket reload time and The bomb dropped from 30 seconds to 15 seconds and 20 seconds respectively, encouraging gamers to use the aircraft and destroy the battlefield below. Finally, the biggest and most noticeable change for Stuka aircraft is that DICE makes its horn loud and more threatening.
But perhaps with a player who likes to support Support like Rat, the most exciting change is that the grenades and anti-tank weapons no longer destroy sandbags as quickly as before. This helps Support not to be miserable to build fortifications and to be destroyed by a "stray" grenade.

The character's ability to move has some noticeable improvements. The tilting feature which is performed by pressing the aiming button at the edge of the obstacle will now be defined and executed faster by the game. The footsteps of gamers will change according to terrain such as soil, stone bricks or steel. The sound comes when the character stands or runs, but it is smaller when sitting and crawling to allow the cunning hands to sneak an opponent more easily.

A few small changes about how gamers… are introduced. DICE will display the name of the person who shot you down, and the camera will follow him for a short time. This is done to help gamers know how the enemy defeated him and from where, especially in situations of sniper or ambush. The icons indicate the direction of the bullets (Damage Indicator, the red streaks in the middle of the screen) are also tweaked to be more accurate and timely, rather than a bit late and only deflected as before.

Chapter 2: Lightning Strike has been officially released and you can download it for free if you own Battlefield V.

Wednesday, January 16, 2019

After much waiting, Red Dead Redemption 2 is about to update Battle Royale mode

Gun Rush is available for up to 32 players and can be played free-for-all and team.


Rockstar Games has revealed details of a new update for Red Dead Online, the multi-player version of Red Dead Redemption 2, including the newly added Battle Royale mode. As detailed on Rockstar's website, "Gun Rush" is described as a game mode that will "put your survival instincts into the toughest challenges." Players are tasked with collecting weapons and ammunition while the playing area is gradually narrowed over time.

Obviously, when the playing area is narrowed, the participants will be pushed closer together and forced to defeat each other, the final player will be won. Gun Rush is available for up to 32 players and can be played free-for-all and team.

The Rockstar website continues to reveal that Red Dead Online will be in beta form "for a few more months" because developers want to add some changes to make the game more stable. You can read about some new additions that will be added to Red Dead Online on the game's home page.

[Retro Review] Crysis - An imperfect beauty

You can still find a lot of fun and satisfaction in this game, especially when its legendary graphics is still very valuable, even in 2019.


2007 welcomed one of the biggest titles on PC, who broke all the graphics barriers at that time and even until later. That game is nothing other than Crysis, the name that everyone mentioned must admire the beauty and shudder to think about the machine capable of running it. But after more than a decade, Crysis as a video game is still attractive enough for modern gamers?



(The article will only mention the single player section because the server for multiplayer has been closed since October 11, 2018).

For those who don't know, Crysis is the first-person shooter game developed by Crytek and released by EA in 2007. You play Nomad, a special soldier with his Raptor team is dispatched to an island in North Korea to rescue scientists trapped here. Along with the bullet gun and the powerful Nanosuit suit, you need to find out and stop the much bigger dangers than the North Korean army.

The story of the game is not really good, but is skillfully led and creates a mysterious atmosphere that covers the first part of the game. The biggest surprise comes from the appearance of aliens, but what happens next is not really outstanding and the ending is even somewhat inadequate. But it was a bad story; Enough to be the basis for the main elements that make up Crysis: graphics and gameplay.

One thing is for sure: Crysis is very and very beautiful. Even after more than a decade since its debut, Crytek's child can still proudly show off his wings next to the titles that debuted later. From the beginning, Crysis has shown it to be a crazy product with dozens of the most expensive effects you can think of. From volumetric cloud, motion blur, SSAO, god-ray to hundreds of high-resolution textures, all contribute to a very small part of Crysis's overall graphics and scary. Every detail in it creates a vast Lingshan island with extremely high interaction, including vegetation and environmental factors that can be impacted or destroyed into many small pieces.

This graphics also contributed greatly to the success of Crysis's gameplay. Each level in the game is very wide, plus the customization ability of the Nanosuit, the game creates a very free play but equally charming.


Nanosuit's trademark Nanosuit armor has four main modes: armor mode (armor), strength (strength), speed (speed) and stealth (stealth). Each of these modes has a different utility, strength like, which allows you to punch your house and jump high, or speed it can work faster than a car for a short time. These abilities plus the in-game weaponry system allow you to access quests from different angles, providing an almost absolute freedom in each level. You can stealthily sneak through enemy guard or launch a car to destroy that key, adding to Crysis extremely valuable replay.

And this is where Crysis's weaknesses and age signs start to show up.

Problems in graphic design, ironically, appear first. The main, overly impressive and complicated look has inadvertently caused Crysis to become a victim of stiff rough animation, bugs and glitch. Even though it is not so frequent, the forced character movements, objects across walls or shadowing errors can also create a rather unpleasant feeling. It is not to mention if you turn on v-sync, the game will lock your maximum FPS at 50 instead of 60. The believers of perfectism will definitely not like this. And if you're lucky, the bugs like the lack of 1080p resolution options will skip for you, not just how to go online to find ways to fix capital that might not be effective. But all those annoyances are just the tip of the iceberg.

At the time of developing Crysis, the Crytek team, like many people at the time, thought that the development direction of the CPU would be a tremendous growth in speed, not multi-core. This leads to Crysis being optimized for a single core in the CPU, which sometimes reduces the number of frames per second to about 30FPS when multiple objects appear even on high-end PCs. The joke "but can that machine run Crysis?" Will definitely exist for a long time, at least until someone releases a CPU with a core running at 8GHz.


But Crysis's biggest problem is not graphics, but gameplay. Issues such as choosing the Nanosuit mode are a bit lacking in efficiency or the AI ​​AI at the time when the eagle eye is never really a big deal. Simply because the playground in the first level is still yours and the Korean soldiers. The latter half is what makes Crysis lose points.

You discover the existence of aliens. They escape, and you destroy them with enough firepower. The solution to this problem is neat and simple, but it betrays everything Crysis has tried to build in the first half: freedom. You have no other way to approach the problem; it was simply a show of fireworks shooting at alien buffalo aliens and massive offensive forces. Chaos dominates the gameplay so you don't have enough time to plan and advance, that's not to mention the final boss is simply a big blood tank.
But to be fair, Crysis is not a bad experience because of a few design errors, albeit big, small and small. You can still find a lot of fun and satisfaction in this game, especially when its legendary graphics is still very valuable, even in 2019.

Crysis was released on PC, Playstation 3 and Xbox 360. Note that the console version has slightly different graphics than PC because it was developed on Cryengine 3 instead of Cryengine 2.

Summary:

Advantages:

+ Graphics of excellent products even at the time of more than ten years after the launch

+ Play freely and creatively, at least in the first level

Defect:

+ Some graphics and gameplay elements have become obsolete

+ Lack of performance optimization

+ Gameplay becomes boring in the second half of the game

Score: 7/10

Released less than a few hours, Onimusha: Warlords was cracked completely

For many people, this is not uncommon when this game does not use Denuvo, the world's leading game security system.


It was less than a day after its debut, Onimusha: Warlords was completely cracked. For many people, this is not uncommon when this game does not use Denuvo, the world's leading game security system.
Since its launch in late 2014, Denuvo has become a real nightmare for the community of developers working in game crack groups. Although it is impossible to prevent cracking of crackers, Denuvo has minimized this situation. Take for example the newly released blockbuster Assassin’s Creed: Origins, with Denuvo's protection, this game has stood firm for more than 3 months before being subjugated.

For Onimusha: Warlords, this is a remake of the original game released on the PlayStation. In the past, Onimusha started and ended on the PlayStation 2, with three main titles and a few spinoffs (along with a game on the web browser that is best not to be mentioned). Onimusha: Warlords takes the feudal Japanese context with you playing the role of a warrior using katana, Samanosuke Akechi, when he begins to rescue a princess.

At the present time, the debate between copyright gaming or crack is still going on and is not over. In front of that situation, supporting or opposing game, copyright game or crack, it all depends on the opinion of each person.